
- PIXEL 3XL RESIDENT EVIL 2 DRIVERS
- PIXEL 3XL RESIDENT EVIL 2 DRIVER
- PIXEL 3XL RESIDENT EVIL 2 FOR ANDROID
AUTOMATIC FRAME DELAY: Added “ms” to logging and “(ms)” to label just like in Audio Latency. AUTOMATIC FRAME DELAY: Added string representation for seeing the current effective delay without opening statistics. AUTOMATIC FRAME DELAY: Added slowmotion resiliency. DOS/DJGPP: Add a workaround for libc bug. DISC CONTROL: Better Disc Control append focus. DATABASE/EXPLORE/MENU/OZONE/XMB/RGUI: Explore menu thumbnails. DATABASE/EXPLORE: Allow On-Demand Thumbnails in Explore menu. DATABASE: Reformat ‘rdb_entry_int’ – Nitpick adjustments for database entries: Capitalize “Release Date”, and remove space before : from Release Date rows which use integer. D3D11/12: Make waitable swapchains optional. D3D11/12: Add waitable swapchains and max frame latency option. D3D11/12: Reduce lag with WaitForVBlank – this rather simple addition seems to make D3D11/12 very very close to Vulkan/GLCore regarding input lag. PIXEL 3XL RESIDENT EVIL 2 DRIVERS
D3D9: D3D9 has been split up into two drivers – D3D9 HLSL (max compatibility, no shader support yet) and D3D9 Cg (dependent on deprecated Nvidia Cg runtime library). PIXEL 3XL RESIDENT EVIL 2 DRIVER
CHEEVOS/MENU/MATERIALUI: Show achievement badge icons in MaterialUI driver.CHEEVOS: Re-enforce hardcore limitations once achievements are loaded.CHEEVOS: Release achievement badge textures when video driver is deinitialized.CHEEVOS: prevent invalid memory reference if game has achievements but core doesn’t expose memory.CHEEVOS: Allow creating auto savestate in hardcore.CORE INFO/NETPLAY: Ensure current core info is initialized at runloop_event_init_core when netplay is enabled.CDROM: Fix memory leak caught with asan – buf passed to filestream_read_file.AUTOSAVE: Change/improve exit behavior of autosave thread – if condition variable is signaled, the loop is ran another last time so we can do a final check/save before stopping the thread.AUDIO/AUDIO MIXER: Fix audio mixer memory leak + remove redundant ‘single threaded’ rthreads implementation.
AUDIO/AUDIO MIXER: Add missing locks for thread safety.
ANDROID/FDROID: Add F-Droid metadata to repo in Fastlane format. PIXEL 3XL RESIDENT EVIL 2 FOR ANDROID
ANDROID: Add a configurable workaround for Android reconnecting devices. ANDROID: Disable Feral GameMode for Android – only available on Linux. ANDROID: Builtin Xperia Play autoconfig profile. 3DS: Only enable internal counter with CONSOLE_LOG defined. 3DS: Set bottom_asset directory default. SAVESTATES/SCREENSHOTS: Avoid ‘video_gpu_screenshot’ with savestates. NETWORKING/NETPLAY/UPNP: Add a private or CGNAT address warning to UPnP. NETWORKING: Add the const qualifier to some function parameters. If you still want to have all assets, you can go to Online Updater and select ‘Update Assets’. On consoles this will be very helpful where SD card/FTP installs can tend to be very slow. By excluding these files from the package, we have managed to reduce the filesize and overall amount of files of RetroArch downloads/installs significantly. Previously we also shipped autoconfig files that were irrelevant for that specific platform. We no longer pre-install all of the optional XMB theme packs or other miscellaneous assets. NOTE: Several size optimizations have been made to the packages. We will remove this notice when it has been updated. NOTE: The Android version on Samsung Galaxy Store, Huawei AppGallery, and Amazon App Store will be updated soon. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! If you’d like to show your support, consider donating to us. We have always prioritized the endusers experience, and unlike others, we have never emburdened them with in-app ads, monetization SDKs or paywalled features, and we intend to continue to do so.
This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. If you’d like to learn more about upcoming releases, please consult our roadmap here.